Moving along!Ī fair few FPS games allowed for it as they didn't lock you in until you'd murdered everyone (I'm looking at you, Nu Doom). I have surreal frustrated memories of trying to free a tied-up (to a chair) Bruce Banner from that era. Prior to that we had text adventures, too. Still, they were there in the '90s and the early '00s! Still, back then you had some pretty epic scale pointy-clicks which required not a single soul to be hurt. Today, the scope of pointy-clicks is much more constrained, much less to actually explore. Those games allowed for exploration, adventure, characters, and dialogue without murder. You're forgetting that the '90s through the early '00s was almost the entire life cycle of the point & click adventure, a genre that's nearly dead today and certainly nowhere near as much fun as it used to be. Then there were games that actively didn't let you murder. I know there were others of the time but, hey, memory isn't what it used to be. The Thief series, the Metal Gear Solid games, the first Splinter Cell (maybe others, but I know for sure the first only had one forced kill), Tenchu, and the first two Deus Ex games notably. Then there were the stealth games that actively encouraged non-lethal play. The ZX Spectrum was rife with avoidance games. ![]() I mean, we could go back as far as Pharoah's Tomb or even the avoidance game that is Jet Set Willy if you'd like, or its cousin, Monty Mole. A number of the Quest for Glory games allowed for pacifist runs with the Thief class. The original Baldur's Gate had only a couple of kills it forced the player to commit to. I mean, it's really easy to do a pacifist run of Fallout, Fallout 2 (lots of points into agility for running away), Ultima VII (you're properly investigating a murder rather than doing them), Bloodlines, et al. Many RPGs of the '90s and early '00s either were fully or at least provided non-lethal options. I'm going to give you the benefit of the doubt, here, though, and assume sincerity. The veritable high-five pulled away at the last second expressed as an ironic forum post. You may very well be pulling my leg and having a laugh, in which case I'm about to make a right fool of myself. I mean, I get the grasp to be contrarian, but are you being genuine, here? I can't tell if you're pulling my leg. Your recollection of the options in most 90s games diverges wildly from mine. Non-lethal options would be hugely appreciated. Especially when they make sad puppy sounds when they die. I can't understand why anyone wouldn't? Oh well.Īnyway, in all seriousness? I'm a big, empathetic baby and I'm tired of killing things. Who wouldn't want that? I would want that. well, you get the idea! Arrange for them to drop on by and clear out my basement and you'll have done me and those dragons a service! What's that? No! I already told you I don't know how they got into my basement, likes they were conspirin' down there." ![]() Tell you what! My half-elfen third cousin Jezewiah knows a sort who knows a sort who runs a dragon conservation, I'll send you along to him 'n he'll send you along to. " Alright son, you've left my cellar full of sleeping dragons. The only contingency issues I could see would be with very big things, but I imagine that would lead to some very entertaining follow-ups which would be entirely worthwhile. ![]() Would it be so hard to tag that foes had been rendered unconscious instead of dead? I'd rather be the one who slipped in and out without being seen, like in Thief! And if that weren't possible, just some stun weaponry would do. It doesn't really inspire me, it's not what I'd call romantic. Where usually my dark masters are some pot-bellied, stuffed-shirt merchants with a grievance. These days "Quests" feel more like I'm a serial killer with a shopping list, pushing my little squeaky-wheeled cart of insanity along and gathering bits and bobs from bodies and their respective parts in order to prove I've killed whomsoever my dark masters desire. That was an option, sure, but we needn't take it. We didn't have to punch everything into a bloody mess. What I liked about the '90s is that we had options for being clever, sneaky, and diplomatic. It really is all very '80s steroid-pumped fantasy art. Is it fair to call them fetishes? I mean, the violence seems to be better for those who like it when their foe is bigger. I am not a Frank Frazetta painting come to life, I'm a peculiarly non-violent old man! Doesn't work as well as it does for The Prisoner, but still, I'm really tired of Napoleonic conquest compulsions.
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